Disruption in Statistics Display Fixed

Due to the quickly rising popularity of XVM, the server load during prime-time has exceeded allowable norms, causing issues for some players requesting statistics.
We’ve long planned to implement sharding, and now finally, today, we pulled ourselves together and got it done. The database is already half full and transferring from the old to the new. We estimate that by morning the process will be complete and working stably. Sharding – is a serious step. Now our server architecture allows us to scale horizontally with practically no limitations. Adding new servers when needed will be simple – just loading mongodb and opening a port to our server is sufficient. Then we just connect it to our cluster, resulting in an almost linear performance increase.